AI Insights · Timothy · October 2021
Top 5 Educational Games on Unified Platform in Poland - Q3 2021
In Q3 2021, the top educational games in Poland showed varied performance in downloads, revenue, and active users, with notable trends for each app.
In the third quarter of 2021, the top educational games on a unified platform in Poland demonstrated varied performance across downloads, revenue, and active users. Below is an overview of the trends for each of the top five educational apps.
Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in its weekly revenue, peaking at around $4.2K at the start of the quarter before seeing a general decline, ending September with approximately $3.6K. Weekly downloads for the app showed significant growth towards the end of the quarter, jumping from 1.4K at the beginning of July to nearly 4.8K by the end of September. Active users also saw an upward trend, increasing from 6.7K to close to 9.9K.
Buddy.ai: Early Learning Games by MyBuddy.ai showed a steady rise in weekly revenue, starting at $1.7K and peaking at around $3.7K mid-September. Weekly downloads fluctuated but generally increased, with a notable peak at 9.5K in the week of September 13. However, active users declined from mid-September, falling from 19.1K to 13.7K by the end of the month.
Albert Junior from eEducation Albert AB saw modest weekly revenue, with a peak of $614 in early August. Downloads for Albert Junior were higher at the start of the quarter, with 610 in early July, but they steadily decreased to just 71 by the end of September.
Intellecto Kids Learning Games by IntellectoKids Ltd experienced consistent weekly revenue, hovering around $400 throughout the quarter. Weekly downloads showed minor fluctuations, peaking at 247 in mid-August before dropping to 99 by the end of September. Active user numbers remained relatively stable, ending the quarter with 128 users.
123 learning games for kids 3+ from Bimi Boo Kids Learning Games for Toddlers FZ LLC had a steady increase in weekly revenue, reaching a peak of $291 in mid-September. Downloads were consistent throughout the quarter, averaging around 800 weekly. Active users saw a slight increase, starting at 2.6K and ending at about 3K.
For more detailed insights into the performance of these educational apps, visit Sensor Tower.